Green Adventure – A Microlearning Experience for Sustainable Corporate Retreats

Introduction

This case study was developed as part of my training with IDOL Academy, a program dedicated to instructional design excellence. The course topic was carefully selected to reflect the current corporate landscape, where team-building events in natural settings are on the rise, along with the need for greater environmental awareness in line with international sustainability directives and ESG goals.

Instructional Framework

1. Merrill’s First Principles of Instruction

This course was informed by instructional design models like Merrill’s Principles, ensuring a cohesive and effective learning experience:

  • Learners solve real problems they may face during outdoor events.

  • The course begins by activating prior knowledge (e.g. myths about biodegradable waste).

  • Visual simulations, infographics, and interactive scenes show the consequences of poor choices.

  • Learners practice decisions through drag-and-drop games, hotspot activities, and role-playing scenarios.

  • A final reflective pledge helps learners commit to applying sustainable habits post-training.

2. Adult Learning Theory enriched by my background in Montessori education

In both childhood and adulthood, learning thrives when it is authentic, personal and driven by curiosity:

  1. Real-life relevance as a foundation for meaningful learning

  2. Self-directed exploration within a thoughtfully prepared environment

  3. Intrinsic motivation supported by observation, autonomy, and peer modeling

Target Audience

Learning Objectives (ABCD-Aligned)

… and Performance Goal

Course Structure Overview

Delivered via Rise 360, the course follows a modular, scenario-based flow:

    • Real-world impact visuals

    • Animated before/after scenes of event sites

    • Knowledge activation: “What would you do?” poll

    • Interactive hotspots on waste objects

    • Flashcards on decomposition timelines

    • Myth-busting: "Is biodegradable really harmless?"

    • Interactive infographic of hidden damage (soil, noise, animal stress)

    • Clickable decision points

    • Simulated event scenes with drag-and-drop activities

    • Trail, trash, and wildlife interaction scenarios

    • Knowledge check with applied reflection

    • Role-play activity: responding to unsustainable peer behavior

    • Gamified pledge board

    • Final badge: “Green Ambassador”

Feedback

The Micro-course:

What I Learned

This project deepened my understanding of how instructional theory, psychological insight, and practical design come together to create relevant, behavior-shaping learning. I saw firsthand how task-centered instruction and real-life simulation increase confidence and commitment.

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